[drone] #Maximum allowed distance in blocks between the player and a linked Superb Warfare drone. # Default: 100 # Range: 1 ~ 30000 droneMaxRange = 100 #Keep a small area around an actively controlled drone loaded. enableDroneChunkLoading = false #Chunk radius kept loaded around the drone when chunk loading is enabled. # Default: 1 # Range: 0 ~ 4 droneChunkLoadRadius = 1 #Move the controlling player with the drone while using the monitor so vanilla chunk loading follows the drone. enableDronePlayerAnchor = true #Allow drone crash explosions to damage entities and destroy blocks. enableDroneCrashExplosionDamage = true [thermalVision] #Enable the Thermal Vision drone overlay toggle on the client. enableThermalVision = true #Maximum range in blocks for Thermal Vision entity highlighting while using the drone monitor. # Default: 64 # Range: 8 ~ 256 thermalVisionRange = 64 #Allow toggling Thermal Vision with the client keybind while using the upgraded drone terminal. thermalVisionKeybindEnabled = true #Render subtle scanline and noise effects while Thermal Vision is enabled. thermalVisionNoiseEffect = true #Highlight player entities in Thermal Vision. thermalHighlightPlayers = true #Highlight hostile mobs in Thermal Vision. thermalVisionHighlightHostileMobs = true #Highlight animals and passive mobs in Thermal Vision. thermalVisionHighlightAnimals = true [battery] #Enable the drone battery / energy system. enableBatterySystem = true #Maximum battery capacity for a drone. # Default: 1200 # Range: 1 ~ 1000000 maxEnergy = 1200 #Energy consumed each server tick while the drone is actively flying or being controlled. # Default: 1 # Range: 0 ~ 100000 energyUsePerTick = 1 #Energy consumed each server tick while the drone is idle. # Default: 0 # Range: 0 ~ 100000 idleEnergyUsePerTick = 0 #Threshold where the controller starts receiving low battery warnings. # Default: 200 # Range: 0 ~ 1000000 lowEnergyThreshold = 200 #If true, an empty drone drifts back toward its controller while descending. returnHomeOnEmpty = false #Maximum energy transferred from an SBW battery item to the drone per right-click. # Default: 100 # Range: 1 ~ 1000000 batteryTransferRate = 100 [droneSiren] #Enable the Drone Detection Siren block. enableDroneSiren = true #Detection radius in blocks for nearby Superb Warfare drones. # Default: 32 # Range: 4 ~ 256 droneSirenRange = 32 #Emit a redstone signal while the siren is active. droneSirenRedstoneOutput = true #Ticks the siren remains active after losing drone contact. # Default: 20 # Range: 1 ~ 1200 droneSirenCooldownTicks = 20 #If false, sirens ignore drones owned by the player who placed the siren. detectFriendlyDrones = true #Player names whose owned drones should never trigger any siren. ignoredDroneOwnerNames = [] #Player UUIDs whose owned drones should never trigger any siren. ignoredDroneOwnerUUIDs = [] #If true, drones without a stored owner are ignored by sirens. ignoreOwnerlessDrones = false #Custom drone names that should never trigger any siren. ignoredDroneNames = [] #If true, drones without a custom name are ignored by sirens. ignoreUnnamedDrones = false #If true, siren drone-name blacklist checks ignore case. blacklistMatchCaseInsensitive = true [droneJammer] #Enable the handheld Drone Jammer radar. enableDroneJammer = true #Detection and disruption radius in blocks for active drone jammers. # Default: 32 # Range: 4 ~ 256 jammerRange = 32 #Drone jammer behavior mode: HARD or SOFT. #Allowed Values: HARD, SOFT jammerMode = "HARD" #If false, jammers ignore drones owned by the player who placed the jammer. affectFriendlyDrones = true [weather] #Enable rain and storm effects for drones. weatherEffectsEnabled = true #Multiplier applied to effective drone visibility and control clarity during rain. # Default: 0.8 # Range: 0.1 ~ 1.0 rainVisibilityMultiplier = 0.8 #Strength of random wind instability applied to drones during thunderstorms. # Default: 0.2 # Range: 0.0 ~ 2.0 stormInstabilityStrength = 0.2 [droneScreenshot] #Play a shutter sound when taking a drone FPV screenshot. enableDroneScreenshotSound = true [spotlight] #Enable the drone Spotlight Module upgrade system. enableSpotlightModule = true #Maximum render/search distance of the drone spotlight beam. # Default: 48 # Range: 8 ~ 100 spotlightRange = 48 #Extra drone battery energy consumed per second while the spotlight is active. # Default: 2 # Range: 0 ~ 1000 spotlightEnergyCostPerSecond = 2 #Require a Spotlight Module item to be installed in the drone inventory before use. spotlightRequiresModule = true #If true, other players can also see spotlight beams from active drones. spotlightVisibleToOtherPlayers = true #Automatically disable the spotlight when the drone battery runs empty. spotlightAutoOffWhenBatteryEmpty = true #Create temporary real light blocks in front of the drone spotlight. spotlightRealLightEnabled = true #Maximum distance used by the real spotlight light positions. # Default: 48 # Range: 8 ~ 100 spotlightLightRange = 48 #Base light level used for the nearest spotlight light source. # Default: 15 # Range: 1 ~ 15 spotlightLightLevel = 15 #How often the spotlight real light positions update while active. # Default: 2 # Range: 1 ~ 10 spotlightLightUpdateIntervalTicks = 2