#Dynamic Lighting Mod Configuration #How often to update dynamic lighting in ticks (1-20, lower = more frequent) # Default: 2 # Range: 1 ~ 20 updateFrequency = 2 #Default light level for items not specifically defined # Default: 14 # Range: 1 ~ 15 defaultLightLevel = 14 #How long light persists after the source is removed (in ticks) # Default: 5 # Range: 1 ~ 100 cleanupDelay = 5 #Custom items and their light levels (format: 'modid:item_name=level') lightItems = [] [playerLighting] #Enable placing light at both player's feet and head for more consistent lighting enablePlayerLightingOffsets = true #Multiplier for how long player lights persist (higher values make light stay longer) # Default: 2 # Range: 1 ~ 10 persistentLightDurationMultiplier = 2 #Enable smooth transitions between different light levels enableSmoothTransitions = true #Enable enhanced lighting for offhand items to prevent light from turning off during actions enhancedOffhandLighting = true [droppedItemLighting] #Enable dynamic lighting for dropped items enableDroppedItemLighting = true #Radius around player to scan for dropped items that emit light (in blocks) # Default: 16 # Range: 4 ~ 64 droppedItemScanRadius = 16 #Multiplier for light level of dropped items (0.5 = half as bright as when held) # Default: 1.0 # Range: 0.1 ~ 1.0 droppedItemLightMultiplier = 1.0 #Maximum number of entities that can emit light at once (to prevent performance issues) # Default: 50 # Range: 10 ~ 200 maxTrackedEntities = 50 [performance] #Enable optimized light updates to reduce performance impact optimizeLightUpdates = true #Only update lights within this distance from the player (in blocks) # Default: 32 # Range: 8 ~ 128 lightUpdateDistanceCheck = 32